Animation Studies, Disciplinarity, and Discursivity
Paul Ward
Introduction
<1> Addressing how knowledge grows, develops and "fits together" is arguably one of the most testing tasks facing scholars. In a world where knowledge is increasingly viewed as a commodity -- and the teaching of that knowledge is often done in an instrumentalist fashion -- we need to come to a fuller understanding of how knowledge areas inter-relate. Such a "mapping" needs to move beyond simplistic models of "disciplinarity" (and its bolted-together variants, such as "interdisciplinarity," "multidisciplinarity," and the like) and explore the ways that a wide range of people in an equally diverse set of contexts might constitute a more or less coherent field. This paper contributes to such an ongoing project by examining the ways that Animation Studies can be viewed in relation to these debates. As a putative "new discipline" its history needs to be excavated and carefully delineated. But we cannot do this without acknowledging its close relationship with cognate fields, such as Film, Media and Cultural Studies. Where exactly does Animation Studies "fit in" with these other areas? My suggestion is that we need to develop a discursive view of apparently "multi-sited" fields of knowledge, like Animation Studies: rather than making what are ultimately false calls for recognition of yet another free-standing discipline, the dialogic and dialectical relationship between fields of knowledge must be seen as the central focus.
Animation's status as a knowledge area: is there such a thing as "Animation Studies"?
<2> It might seem an odd question: if people study animation, then there must be "animation studies." This is of course true, but tends to gloss over the fact that there is a difference between, on the one hand, simply studying various types of animation and, on the other, proposing that there is a coherent and recognizable field that can be termed "Animation Studies." Indeed, this raises several fundamental questions: what is animation, who studies and teaches it, how, and in what context/s? Furthermore, can these people and contexts be talked about as if they constitute a "disciplinary" field? The distinction is one that also dogs "Media Studies" for example. The fact that "media studies" (note the case distinction) or, simply, "studying the media" can take place in a number of contexts that would not be described as "Media Studies" (e.g., English or other subjects might use film and TV to elaborate on certain aspects) points to the fact that such a label might be problematic. One thing that is often overlooked is that these areas are plural -- the very term "Studies" implies that they are multiple, composite. There is a tension between this plurality and the notion of there being a central "core" to "the subject" that can be easily identified. Being able to point to and document a discipline's "essence," its main objectives, has become one of the main issues in certain sectors -- an apparent obsession with being able to document and "prove" a discipline's "worth" by cataloguing what it does and how it does it [1].
<3> For the moment we need only reiterate that the kind of classification of knowledge that is currently dominant -- that is, one that classifies along broadly disciplinary lines, (even if there is a sense of a subject being "hybrid," this is talked about as the meeting of disciplines [inter-, cross-, trans-, etc.]) -- is historically a relatively recent phenomenon [2]. The shift to understanding and categorizing knowledge in this manner has led to something of a polarization in terms of so-called "traditional" and "progressive" attitudes to education as a whole. And often, the site of most debate is "new" subject areas such as Media and Film (and, even more recently, the apparently discrete "New Media," with its emphasis on ICT [information and communication technology] rather than "old" forms of mass communication). These areas are viewed either with suspicion/outright hostility (by the traditional wing, who see them as an amorphous and unrigorous "easy option" compared to "proper" subjects), or as a potentially liberating and progressive field that can, precisely because of its "hybridity," offer a route into educating a range of people on a range of issues. (Also, the fact that subjects such as Film and Media tend to engage with some sense of "the popular" is another reason for them to be either dismissed or valorized). I return to this issue below, when discussing animation's position as a "discursive field" and how this impacts on its epistemological status.
<4> The fact that there is a Society for Animation Studies suggests that "Animation" exists as an identifiable object of study, epistemologically separable from other forms of "artistic" or "mass media" endeavor. However, as Jayne Pilling makes apparent in the introduction to her edited anthology A Reader in Animation Studies:
"animation studies" is still hardly established as an academic discipline. Consequently, a "reader" might be considered a rather pre-emptive gesture in this instance and the conventional introduction to an academic reader (which usually seeks to place its contents in context through the critical and theoretical traditions in previous writings on the subject, and establishes a position or dialectic in relation to the latter), might seem inappropriate. (1997, ix)
She then goes on to attempt a tentative "contextualization" by noting animation's "marginalization" -- both in general cultural and more specifically academic terms. In other words, the apparent rise of Animation Studies, and its "recognition" in the founding of a Society of Animation Studies, is predicated on a perceived marginal status for "animation" in relation to more "dominant" modes of representation, particularly film and broadcast media. The main paradigms adopted for the study of animation tend to "mirror" those used in "film, media and cultural studies" (ibid, xiv).
<5> Such "marginality" is characteristic of a "new" subject. In effect, certain scholars, practitioners and learners, in various inter-related contexts will attempt to fill a perceived gap. Their apparent common goals and similar subject matter mean that they will constitute themselves as a more or less coherent body, addressing something that formerly received little or no attention, or perhaps, what attention it did receive was seen to be skewed in favor of the "dominant" features of the existing disciplinary structure. (An example here is the gradual founding of Television Studies as a more or less distinct "subject" from Film Studies and Media Studies). The founding of Animation Studies, with the attendant conferences, journals, scholarly positions, etc., gave voice to an area of research that had previously had to fight for room within more established areas.
<6> The only problem with this is that such "marginality" can perhaps hamper the development of a "new" discipline, to the extent that very real and potentially useful connections are resented or, even less usefully, treated as if they do not exist. By this I mean that the new-found "freedoms" of a practitioner in an area like Animation Studies (who previously might have "done" animation studies, lower case, in the context of Film, Media, etc.) can overshadow the fact that the apparent constraining of a particular subject matter by "something bigger" is hardly ever (if at all) a simple case of a one-way exercise of power. Also, it is worth reiterating that a large number of people who might fall into the category "Animation Studies" (whether as researchers or students) are actually working in a context that does not have that official nomination. It is hard to see a way around this particular conundrum: there are always going to be people who are "in" one particular disciplinary "home," but perhaps have closer affinities with "other" disciplines. This is exacerbated in the case of Animation Studies by the fact that probably the majority of people teaching and studying animation do so in an institutional and pedagogic context where "Animation" is not the "main" label. Certainly there are those courses where "Animation" is the main label, but these are far outweighed by those where "Animation" is studied in other/broader contexts. (This observation is borne out by a cursory glance at the nomination and affiliation of Society for Animation Studies members, for example).
<7> The central difficulty is therefore the relationship that animation is perceived to have with cognate areas of knowledge, and how practitioners in any of these fields (and, indeed, "outsiders") respond to this relationship. I return below to the specific concepts of overlap and discreteness, and also to the notions of discursivity and recursivity, and how they help us to theorize these issues. For the moment, however, I'd like to concentrate on how the study of animation per se might be perceived.
<8> Mark Langer has pointed to what he sees as the key problem:
It is my impression that the study of animation right now has not progressed much beyond the point that film studies in general had reached by the early [1970s] [. . .] What really seems to be holding animation scholarship back, in my view, is its insularity. Few animation scholars really participate in the scholarly world outside of animation, and appear uninterested in or unaware of the theoretical or methodological debates that are going on [in] other disciplines. (2000a)
These statements are interesting for a number of reasons. There seems to be an implicit recognition that animation, for better or worse, has what we might term a "special relationship" with Film Studies. Langer suggests as much when he states that animation has not "progressed much beyond" a particular point that "film studies in general" had reached by a specific historical point. It is certainly the case that much of the so-called "scholarly" work in what has now become known as "Animation Studies" perhaps began life under the aegis of Film Studies. Furthermore, the way that "new" disciplinary structures become recognized as such is by the newly-generated knowledge in some sense "moving beyond" (or "progressing") some existing relationship. It constitutes itself as -- and is recognized as -- different precisely in the sense that it does something that the existing knowledge area cannot accommodate. The issue for Langer, then, is not so much that we should ignore the links between Film Studies and Animation Studies, but that these links should be seen in their precise historical context. In short, Film Studies has "moved on"; so, now, should Animation Studies.
<9> Animation scholars are seen as being hidebound by somewhat outmoded approaches that they have borrowed/adapted from 1970s Film Studies methodologies. Thus, animation scholarship is being held back by its "insularity" and this is an insularity that is a hangover from these one-dimensional approaches [3]. The term "insularity" is an interesting one though: it can imply a strength, particularly in terms of boundaries, that retains the internal logic of a particular discipline/subject, helping it to keep its focus, and so forth. However, the more usual (and pejorative) meaning of the term is that something is obsessively concerned with some sense of "purity" and falls back on "insularity" as a way of maintaining this. (A common example is the "insularity" of certain British people when it comes to mainland Europe). This is the meaning of the term as Langer is using it in relation to animation scholarship as he sees it. The idea that "animation" is seen as a separate field, with its own concerns and logical, methodological procedures is an understandable one for animation scholars to hold, but it is paradoxically the root of some difficulties, precisely because of animation's position as a "conjunctional" discipline. It is animation's relationships with other knowledge areas -- like Film, Media, Art & Design -- that actually makes it what it is, and Langer is calling for a clear recognition of this. He is also asking that things be taken further, to recognize the potential of applying, for example, "cognitive science [. . .] or [. . .] cyborg theory [. . .] just two of the hundreds of theoretical streams that could be provoking some new approaches" (Langer, ibid.) to the study of animation.
<10> In all this, however, we need to keep a close eye on what happens to the specificity of the subject. It is all very well stating that we need to broaden the methodological approaches (and also, remember, there is also a broadening in terms of what animation actually might be, how we define it, and so forth -- in other words, the actual object of study), but doesn't this potentially "dilute" the focus? Phillip Drummond's discussion of Media Studies as a subject or discipline is of use here, and can help us reflect on animation's epistemological/academic position. He distinguishes between two terms, "specificity" and "fundamentality." In asking what it is that gives Media Studies its "specificity," he says:
is Media Studies "specific" in its attention to particular empirical objects like films and television programmes? Or does its specificity consist of its elaboration of a particular programme of intellectual initiatives where media objects are reference points which support general academic aims and objectives at another level? (Drummond, 1995, 9)
In relating this to animation, we could ask the same questions. If one is studying "animation" (or "particular empirical objects like [. . .] ") then one is surely undertaking "Animation Studies." However, it is worth stressing at this point that a great deal of animation also falls under the rubric "films and television programs." So, the simple assumption that, just by looking at "animation," one is thereby "doing Animation Studies" is problematized. This much is made clear by the many (academic) "homes" in which we find animation, and its "studies." The second "strand" of specificity that Drummond points to is more "general," but only in the sense that it does not tie itself to a set of empirical objects, but rather rests on a set of academic aims and objectives. Here, animation would operate as the aforementioned "reference points." The niggling difficulty is that, if one can identify a set of aims and objectives and note that a certain set of texts can act as reference points for these aims and objectives, then those texts/empirical objects do hold some of the "specificity." In other words, the "specificity" will be "read back on to" the empirical objects, roughly translating as "this is what we study." Clearly, the exact nature of the "this" -- and, indeed, the "we" -- remains as difficult to pin down as ever. My point though is simply that the two "specificities" to which Drummond gestures are not quite as separate as his essay makes out.
<11> This is why Drummond puts forward another term as part of understanding these complex epistemological issues, that of "fundamentality." This term moves one away from the potential "cloudiness of specificity" (my term), and
involves the identification of levels and dimensions of profundity, primacy and capacity to generate substantial intellectual complexity. In empirical terms, it gives rise to assumptions about "foundation" disciplines and "second order" disciplines, and leads us in the current context to ask whether Media Studies can be placed with justice in either of these categories. A large number of parameters are involved in such a general archaeology of knowledge where Media Studies is concerned, turning on distinctions between "disciplines" and "subjects." (Drummond 1995, 9)
Arguably, the problems to which Drummond points regarding Media Studies are redoubled when considering Animation Studies, quite simply because the latter can be (and has been) considered a component of the former. And, if we see "Media Studies" as a somewhat larger project than is commonly thought (where "Media Studies" is conflated with and reduced to simply "studying media artefacts"), it could be argued that many other areas of knowledge might be subsumed within "Media Studies." In other words, a project of clarification would involve seeing "media language as a special sub-set of general speech-acts and repertoires of mediation" (ibid.). "Media Studies," in this respect, would become a much more important epistemological structure, acting as a "framing device" for many other intellectual activities. This is something that has been addressed by Alvarado and Ferguson (1983) in their essay on Media Studies and discursivity, something I return to below.
<12> To return to Drummond's points, he makes a key distinction between "disciplines" and "subjects," but also points to neither one nor the other having a monopoly on epistemological potency or clarity. Their effectiveness as educational "frames" resides in their overall objectives -- about what are they seeking knowledge? for what purpose? -- and their connection to their social context. Thus:
Foundation disciplines, for example, if their organisation is based on a merely additive, "collection" model of curricular activity and behaviour, may lose intellectual and heuristic potency. Second order disciplines, on the other hand, may achieve considerable academic and educational sophistication through the integration they achieve within a frankly derivative intellectual framework. We might more truly call them subjects. This refers us back to our earlier discussion of "objects" and of "methods." A discipline dominated by its reference to real-world "objects," for example, is likely to be held within an essentially reactive and descriptive paradigm, whilst a discipline preoccupied with "method" may founder on the formalism of a solipsistic immanence. (Drummond, 9-10)
In the case of a knowledge area such as "Animation Studies," we can clearly see that it falls into the "second order discipline" category, in that much of the work carried out there is academically and educationally sophisticated but, equally, it is carried out within a derivative framework. There is nothing inherently wrong with this: It simply means that many of the methodological and epistemological procedures of "Animation Studies" as a knowledge area are derived from "somewhere else." This is not a problem, unless you wish to call "Animation Studies" a "discipline," because as Drummond points out, this "derivation" means that a more accurate label is "subject." The chief methodological problem in relation to "Animation Studies" (and this is something to which Langer alludes) is that it can sometimes find itself "held within an essentially reactive and descriptive paradigm," in the sense that it merely seeks to offer overview (albeit critically/analytically informed overview) of those "real world objects" that can be categorized as "animated texts." The key is to steer a course between the two extremes as outlined by Drummond, seeking to place them in a dynamic relationship with each other, rather than seeing one as inherently "better" than the other. Whilst an overly descriptive paradigm is a weakness, so too is one that appears abstract and "theoreticist," but it might well be the case that some academics would rather fall foul of the latter, than be accused of "deriving" their intellectual framework from anywhere but "within" their own "discipline."
<13> What we need is a conceptual "map" that allows us to think through where "animation" lies in relation to cognate subject areas. We also need to pay careful attention to terminology, as some writers refer to "disciplines," "subjects," "knowledges" or "knowledge areas" without making entirely clear what differences, if any, there are between them. The notion of "boundary" subjects or disciplines, and the particular issues and problems relating to them, are of most use in understanding animation as an epistemological phenomenon. The fact is, as already stated, animation shares many of its objects of study, and a considerable number of its methodological approaches and theoretical paradigms, with other disciplines. Most animations are films or television programs. An increasing number are computer games (and computer-generated imagery plays a massively important role in current cinema/TV practice). Those that do not fall into one or more of these categories will no doubt comfortably fall into the broad category "art" or "art and design." Such a train of thought is further complicated by the fact that some would locate film and media practice in general as a kind of "art" or "artistic practice."
<14> The fundamental problem seems to be: how can we locate or pin down something (and thereby understand what it does, who does it and so on) when it appears to exist in a large number of different places, all at the same time? This again takes us back to "specificity" in the sense that one possible answer to this conundrum is to endlessly "hybridize," usually with the result that we have a large number of "hyphenated" names, something akin to Polonius's description of the actors' prowess [4]. This is the logic of a simplistic "interdisciplinariness," where separate subjects are bolted together. The problem remains though: what happens if one subject is seen to be "part of" these others, a sub-category or marginal activity "within" them, rather than an active "partner" in the "inter-disciplinary" dance? The problem of insularity and how it shapes animation's position in the academy is something I return to further on, when I address the notions of discursive and recursive relationships. Now I'd like to turn to the relationship between animation and Film Studies, and their particularly intricate relationship.
Animation and adjacent fields of knowledge: discreteness, overlap and permeability
<15> In this section I shall discuss the specific arguments of Watson (1997) and Cholodenko (1991), and how they argue animation's close relationship with Film Studies. What they say can be placed in a broad context of overlap and permeability of boundaries as discussed by Klein (1993), for example. Fundamental to their arguments is also the belief that animation as a practice and as an epistemological "object" tends to problematize a broader, pre-existing (and, in some respects, dominant) field -- i.e., "Film Studies." They come from a perspective that constructs animation as "marginal," but they do so in a way that recognizes that this is not, in and of itself, a negative thing. Animation can be theorized in such a way that its position as a "type of film" is weighed up against both its other disciplinary affiliations (e.g., with Art and Design, Graphics, Computing, Engineering, Robotics, etc.), and also its particular usefulness in demanding a rethinking of what a "type of film" actually is in the first place. In other words, animation tends to crystalize and problematize the "interdisciplinariness" of a field such as Film Studies, and careful consideration of both "Animation" and "Film Studies" should result in a clearer understanding of both.
<16> The problem for Watson is that, despite the attention lavished on animation in certain critical-theoretical circles, he thinks that such work falls into the trap of seeing "animation" and "live-action" as separate entities. As he says:
concentrating [. . .] [on] animation as a cinematic form with its own regime of specificity has had the effect of reproducing the sense that it exists as a formal and aesthetic world apart from live-action film, that it is first and foremost a sub-category of cinema. (Watson 1997, 46).
His argument is one that sees animation and live-action as inextricably linked. This is in opposition to
the common sense position, reinforced by historical and even the most contemporary discourses [. . .] that animation and live action shall be regarded as separate entities, each with its own aesthetic register and corresponding modes of knowledge. (ibid.)
Clearly, Watson believes that we should see animation and live-action as "two points on the same ontological continuum" (47). However, we are also in the same problematic area we were earlier, where any attempt to discuss animation's "specificity" is endlessly confused by its "overlap" or "implication" with other categories, like "live-action" and "cinema." The key difficulty is that, if there is to be a knowledge area known as "Animation Studies," then it must have some distinguishing features, some essential characteristics that mark it out as different.
<17> Again, though, we are in a dilemma. Animation's close relationship with film has tended to mean that theoretical and historical assumptions are either simply taken on board as if they are unproblematically applicable to animation, or they are rejected out of hand, as "not suited" to animation precisely because they referred in the first instance to "film." More often than not, though, any distinction between "animation" and "film" as knowledge areas has less to do with actual perceived differences between the two types of representation, and a good deal to do with strategic moves by practitioners in the given area. In the same way that Film Studies had to make some elbow room for itself "within" (at first, anyway) other knowledge areas (like English), and then gradually move towards some sense of autonomy in the academy, a similar process is taking place with animation. However, the point is that a strategic move of this kind should not be confused with an actual ontological difference. It is more the case that those teaching animation are engaging in a rhetorical manoeuvre to "argue the case" for their activity. The most persuasive accounts of defining animation are those that do not posit an essential difference between "animation" and "live action," in that both are instances of "moving image culture" (e.g., Furniss, 1998). The differences reside more in the relative "weight" given to (say) "live action film" as opposed to "animation," the specifics of the contexts in which they both operate, and so on. It is unsurprising that an activity/set of texts that occupy a marginal position within 'film' in general should also be perceived as existing "on the margins" of Film Studies as a knowledge area.
<18> A question I asked of the Animation Journal email discussion group [5] elicited an interesting response on this matter. Asked for thoughts on animation and Film Studies' "separateness" (Ward, 2000), Keith Bradbury stated that animation has "its own history that should be addressed distinct from film" (Bradbury, 2000a). This short statement prompted a much longer one from Mark Langer, the gist of which was:
whatever distinctiveness animation may have (and that is open to dispute) can only be understood by understanding its relationship to other media forms. It seems to me that almost all of animation history HAS been discussed as if animation were distinct from film (or almost anything else) [. . .] [but] [. . .] to continue in our well-established manner would be contrary to almost all scholarship going on in art history, film studies, communication, etc., which emphasises the entire horizon of experience in the evaluation of any medium. (Langer, 2000b)
Now, this seems fair enough. It is important that any animation (and any study of animation) is seen in, and placed in, a broader context. This will involve thinking through the links to films, print media, broadcast media, spectacle, fantasy, and so on. Equally, it will involve thinking through the links between apparently very similar knowledge areas. Nevertheless, while not disagreeing with Langer's basic contention, it does tend to mean that the issue of "distinctiveness" is somewhat lost or deflected. This is something that Bradbury picks up on in his counter-response to Langer ("a more considered response to your criticism of my stance re[garding] animation studies," as he puts it). Bradbury states:
Any discipline has had to establish its distinctiveness from others. Art History is a young discipline in relation to History, yet we make the distinction between art history and history and others like communication studies (language in the mass media context) as distinct from english or canadian or french studies. There is a point where the host discipline becomes the embryonic cast-off of new life. (Bradbury, 2000b)
For Bradbury, what is important is to stress animation's "distinctiveness" as an object of study. But the vital thing to note is that this is not necessarily the same thing as saying that animation is completely "distinct" from other forms of communication (such as live action films, or 'art' in general). Rather, this "distinctiveness" is more of a rhetorical manoeuvre, a staking of animation's right to be studied in and of itself, rather than as an adjunct to "something else." This disagreement is therefore a matter of degree rather than a substantive difference: they are arguing much the same point, but from different points on a spectrum. Bradbury does not mean that animation can be talked of as if it was produced and consumed outside of the broader contexts, but he is concerned to ensure that animation's "distinctiveness" (such as it is) is not lost. In many ways, we are back to the issue of "primacy" here: two scholars who actually do not disagree at the fundamental level, but where they do seem to disagree is in the position afforded animation in their epistemology. As Bradbury states: "my concern was to say unequivocally that animation should be studied for its own history not as a marginal note to film" (ibid.). He makes clear elsewhere in his email post that he sees animation as part of a much broader cultural context, but the difference is that he wishes for animation to lead his examination of that context (hence: primacy). And this is characteristic of many people's scholarly work: they are basically looking at the same material, but approaching it from different angles
<19> This phenomenon is something that Steve Fuller has discussed in his work on "social epistemology." His arguments regarding how to detect the presence or otherwise of disciplinary boundaries are useful here, in relation to Animation and Film Studies. He states:
When the claims of one discipline conflict with those of another, which discipline yields to the other's cognitive authority? [. . .] When the cognitive resources of one discipline are insufficient to solve one of its own problems, which other discipline "just outside" its boundary is invoked for help? When the validity of claims in one discipline is challenged, the validity of claims in which other disciplines is most threatened? Not only should the answers to these questions be expected to change over time, but they are also likely to be asymmetrical. (Fuller, 193-4)
These questions are echoed in Cholodenko's contentions about the role of animation as a knowledge field in relation to Film Studies. As he states in the Introduction to his anthology:
cinema cannot be thought without thinking (its relation to) animation and . . . that thinking of the nature of animation would not only bring the film theorist full circle in a necessary return to the proto-history of cinema but would in that return challenge, even suspend, certain axioms of film theory and Film Studies. This is to suggest that the thinking of animation, the animation of animation studies, could have profound repercussions for Film Studies -- its reanimation. [Animation] troubles, and its troubling includes troubling thought . . . (10)
Cholodenko does not really make a great call for -- or defense of -- "Animation Studies" as such. He seems far more interested in the ways that rethinking animation also causes us to rethink some commonly accepted boundaries, divisions and theories (particularly, for Cholodenko, and Watson, those of Film Studies). Animation is seen as a kind of "catalyst," or intellectual irritant, making us ask awkward questions of existing disciplines (like Film Studies, but also a wide range of other disciplines, as Cholodenko's anthology attests). Perhaps this is the key way to think about animation: not as a completely coherent field or discipline, but as a "multi-sited" field. This could perhaps be thought of as an inversion of the idea of animation as a "meeting point" of "other" disciplines. Instead of animation existing in a place at the boundaries of related disciplinary knowledge areas, in sufficiently coherent a sense to constitute a(n inter-) discipline in its own right, it is instead a rather more diffuse -- but nonetheless epistemologically potent -- set of ideas, theories, methods. Yet the problem remains of how to adequately account for such apparent "diffuseness," and the related issue of animation appearing to "be" in a number of different places.

figure 1
<20> Klein (1993) has talked of "blurring, cracking, and crossing" boundaries, and how the relationship between the so-called "frontier" of a discipline and its "core" are important. She also notes the rhetorical nature of a lot of the terminology (as I have noted in relation to the rhetorical/strategic use of terms). For instance:
The blurring of disciplinary boundaries is typically associated with research at the innovative frontier of [a] discipline, the rhetorical foil of the established cooling core. As a result of cracks the leading edge of a boundary that divides two disciplines is often fuzzy, and talk of blurring is quickly accompanied by talk of interdisciplinarity. (Klein, 187)
The suggestion of "earthquake" terminology is fairly common -- mention of "fault lines," as well as "hot" new research (to contrast with the "cooling" established work noted by Klein), and a general sense of knowledges being constantly in flux, bringing to mind lava flows. Another perhaps useful notion here is that of earthquakes having epicentres and aftershocks. Here I am thinking of a "susceptible" area (i.e., one where there are the aforementioned "fault lines") being the "site" of an earthquake or tremor, but the effects of that movement radiating outwards in a concentric pattern. Indeed, it is often the case that an area can find itself subjected to a number of tremors, where the effects will overlap and magnify each other. This metaphor is helpful in conceptualizing how "movements" taking place on a disciplinary boundary might be felt in their full force at that boundary, but will also make some kind (albeit less) of an impact "further in" the respective meeting disciplines. This might also go some of the way to explaining how a number of apparently "localized" instances of boundary activity could actually constitute a more or less coherent knowledge area. That is, the "ripples" radiating out from specific research enquiries overlap and reverberate (see Figure 1). Conceptualizing a knowledge area like Animation Studies as a series of related/overlapping (but, at times, seemingly disparate/diffuse) enquiries means we have to stress the discontinuous and fractured nature of the growth of knowledge in any particular discipline. Instead of a naive "evolutionary" model of knowledge growth and disciplinary development, we need to think more in terms of a model that recognizes disjunctions and apparent dead-ends. To fall back on the metaphor from earlier, it is possible for an area to lie dormant and then reawaken.
Animation as a "discursive" field
<21> The ways that certain areas exist as a "meeting point" for other knowledges is vital. Equally vital is the (productive) tension between "insularity" and "overlap" when it comes to thinking about knowledge areas and education. Certain areas seem to pride themselves on how much they fall into one of these categories -- the former clearly allied to other terms such as "purity," the latter allied to possible "dilution." I'd like to discuss these broad conceptual issues in relation to the notion of discursivity within and between fields of knowledge.
<22> The concept of discursivity in the sense that I am using it here derives from Foucault (1981). Perhaps the most immediately applicable use of the term is in Alvarado and Ferguson's 1983 essay "The Curriculum, Media Studies and Discursivity." Their's is a polemical stance that sees the concept of discursivity, and the field of Media Studies, as a way out of an educational impasse. I'd like to briefly discuss their use of the term discursivity and how it impacts on conceptualizing Animation Studies as a field. In many respects, discursivity covers the ways that something relates to its near-neighbors -- in short, does it "ignore" them? does it "talk" to them? -- and it therefore makes us address the ways that Animation Studies relates to areas like Media Studies and Film Studies. Although discursivity is by no means a straightforwardly positive term, it can be viewed in a positive light in the sense that it implies dialogue, some kind of engagement, and so on.
<23> However, discursivity also implies another term (which may or may not be usefully referred to as its "opposite"): that is, "recursivity." If the discursive is describing the relationship between things that are in some kind of dialogic relationship (which is not to imply that that "dialogue" is necessarily "equal"), then the recursive tends to describe something that is in some sense in dialogue "with itself." Again, this is not an inherently good or bad thing, but it does give us a conceptual term with which we can explore issues surrounding the relative/perceived insularity or permeability of certain knowledge areas. In short, a "discursive" field could be seen as positive in the sense that it is engaging with "other" areas, but this could lead to some dilution or confusion (a loss of specificity). On the other hand a "recursive" field can be thought of as one that reflects upon itself, maintains some sense of itself as itself, and this can lead to a highly-developed idea of the field, but can also tend towards divorcing the knowledge from its social context/s, and developing the area in the sense of "keeping up with new developments" (which, by definition, means "looking outside of" the knowledge area itself).
<24> Alvarado and Ferguson are concerned to point out that the curriculum (in the UK, c. 1983, though many of their arguments are more widely relevant, and still apply today) should move towards a model that does not offer seemingly straightforward "presentations" -- i.e., "knowledge" as a set of facts "about" the world. Rather, it should recognize -- and teach -- in a reflexive way that openly acknowledges the discursivity of the teaching process. Thus:
the core of the curriculum would consist neither of a set of facts nor a series of processes but rather of a recognition of the fundamental notion of symbolic systems. This would involve the understanding that all experience is constituted by, through and in relation to a range of symbolic systems and discursive practices . . . Deriving out of them would be an engagement with all (or as many as feasible) of the areas of "knowledge." Pupils would be offered a theoretical base and structure upon which to build their understanding of the complexities of the world as opposed to empirical accounts ["about" the world]. (Alvarado and Ferguson 1983, 31. Original emphasis)
Alvarado and Ferguson's chief aim is to point to the curriculum's inability to deal with contradictions and ideological fissures. They see the most significant factor in contributing to this inability as the realist epistemology of the curriculum. There is an irony here of course:
because realism as dominantly conceived is ironically incapable of adequately handling, representing or analysing the complexities of the real in an active or productive way -- of looking at the real as a dynamic, as process, as change. (ibid., 20. Original emphasis)
The idea of "discourse" is functioning on two levels. Firstly, as a noun, i.e., that of the "discourse" of any particular subject or discipline (i.e., how it re/presents things, in what way/s it says things, the "discursive formations" that it uses). Secondly, as a verb, i.e., as something that has to be done and negotiated, rather than a neutral "pathway" through a set of facts and figures. I would also add that there is another double meaning here: the sense on the one hand of discourse as the "internal logic" of a particular discipline or subject; but, on the other hand, of seeing discourse as the way that a discipline or subject relates to "other" subjects, particularly those that are perceived to have much in common with the discipline in question. In short, the term "discourse" (and the related "discursivity") is complex and multi-layered, and forces us to ask lots of questions about how a subject area represents "its" knowledge, how it represents itself as a knowledge area and, perhaps most importantly here, how it sees itself in relation to other areas.
<25> This is where the distinction between the terms discursive and recursive is very useful. I think that the essentially realist conception of knowledge and the curriculum to which Alvarado and Ferguson point is one that relies overmuch on what I would term a recursive model of how knowledge areas relate to each other. This is not disagreeing with the bases of Alvarado and Ferguson's argument, but rather it is developing what they argue. Discourse/discursive tends to mean "flowing into" or "flowing from one place to another" (note that "cursive" is a particular kind of writing -- joined up writing -- that "flows" rather than one where individual elements remain distinct, like in old manuscripts), with the implication being that one thing is "flowing into" or interacting with, having a "dialogue" with another thing. From this comes the general/common sense idea of "discourse" as a "conversation" between two or more parties. Recursive, on the other hand, means "to flow back into," to go back to, to return -- i.e., something flowing back into itself. And the crucial additional point to be made here is that recursivity, unlike discursivity, relies on things remaining separate or insular. Thus, the traditional view of the curriculum consisting of a series of separate subjects that have distinct "contents" (something that is exacerbated by their separation at the level of teaching -- into recognizable periods of time with different staff, etc.) is a decidedly recursive position. As Alvarado and Ferguson make clear, a knowledge area such as Media Studies, as a fertile meeting point of many other subject "voices," offers an important way that such recursivity can be challenged and replaced by a more positive discursivity. Animation Studies exists in a similar fashion, making explicit those important issues of dialogue in and between subject areas. All this is not to say that recursivity is an entirely negative factor, but that it needs to be seen as being in a relationship of productive tension with discursivity: how subjects and disciplines negotiate the friction between their "core" issues and those deemed to be "marginal" is of course the most obvious manifestation of such a productive tension.
<26> Douglas R. Hofstadter (1980) has written about the terms recursive and recursion (the latter of these is what I am calling recursivity, in order to stress the links to discursivity). He describes two meanings for the term. First of all, there is a recursive figure, which draws on the distinction between figure and ground. That is
when a figure . . . e.g., a human form . . . is drawn inside a frame, an unavoidable consequence is that its complementary shape -- also called the "ground", or "background" . . . -- has also been drawn. In most drawings . . . this figure-ground relationship plays little role . . . but sometimes, an artist will take interest in the ground as well. (67)
Hofstadter's main example of such an artist is Escher, whose drawings demonstrate that "each figure-ground boundary in a recursive figure is a double-edged sword" (ibid.). One cannot distinguish with any certainty what is "figure" and what is "ground" or, rather, each element of the drawings can be both figure and ground, the distinction between them is made ambiguous. Escher's works therefore seem to embody a paradox: they seem to "go on forever" and yet be "bounded" or "closed off." But the sense in which they seem to "go on forever" is a recursive one: that is, it is only by commenting on "itself" that a work by Escher seems to "perpetuate" itself. As Hofstadter puts it: "A recursive figure is one whose ground can be seen as a figure in its own right" (ibid.). In other words, they can be seen as "all figure" and "no ground."
<27> Applying these concepts to disciplinary structures and the curriculum is useful in the sense noted above. If a discipline falls into the (epistemologically "realist") trap that Alvarado and Ferguson outline, then it can also, arguably, be termed "recursive." That is, knowledge is presented as an unproblematic "set of facts," clearly demarcated from "other" sets of facts. This clear demarcation offers a seductive vision of knowledge areas, where they are quite literally reduced to "all [facts and] figure[s]" and "no [back]ground." This is problematic because what gets lost is the potentially useful links that knowledge areas have to other areas, and the related fact that all knowledge areas have a background. This "background" could simply be equated to the broader "social context," but it also needs to be recognized that a knowledge area's relationship with other knowledge areas, and how it fits into the social and institutional contexts of which it is a part, are elements of this background. They are also precisely the "discursive" dimension of which Alvarado and Ferguson speak.
<28> Hofstadter suggests a second meaning of the term "recursive," which could be equally useful when considering disciplinary structures. He defines this as "nesting, and variations on nesting" (127). What he means by "nesting" in this context is something akin to "stories inside stories, movies inside movies, paintings inside paintings . . ." (ibid.). But, he warns, we "should be aware that [this] meaning of 'recursive' . . . is only faintly related to [the first] meaning" (ibid.). This second meaning draws on some basic terms of computer science (Hofstadter, the very definition of a polymath, has expertise in music, mathematics, a PhD in theoretical physics, and teaches Computer Science) to see recursion as a set of complex "stacks" or "levels." Even the simplest of computer programs work on the basis of commands that take one down a certain pathway, which then might require one to put that part of the command "on hold" (or in a "stack") while one goes down another pathway (or down another "level"). This can continue more or less indefinitely, but the outcome is that the program will eventually fulfil all its functions and end. In order to do so, it has to "reverse" the stack by going back up the levels.
<29> Hofstadter uses the metaphor of Russian dolls at one point, and this underlines why this type of recursion isn't simply "something being defined in terms of itself . . . but always [something being defined] in terms of simpler versions of itself" (127). The notion of descending a level in order to clarify is useful, as is the metaphor of something "nesting" inside something else, particularly in relation to knowledge areas. The conception offered earlier -- of overlapping "epicentres" of animation-related activity perhaps constituting what is perceived by some to be a coherent Animation Studies "project" -- could be reformulated so that, instead of "epicentres," we talk of "nests." The idea of nodes of enquiry, situated in diverse positions (e.g., "within" Film Studies, Art and Design, History, Engineering . . .), yet in some sense constituting a knowledge area in their own right as well, is an interesting one. It is also in keeping with the call for a model that moves beyond more conventional notions of "interdisciplinarity," or of certain knowledge simply existing at the "margins" of more established fields.
Conclusion
<30> By way of conclusion, I'd like to return to the debate between Bradbury and Langer. While not suggesting that one is calling for a more discursive approach while the other is calling for a more recursive approach, it is certainly the case that their positions can usefully be discussed in the light of these terms. As noted above, they both recognize that animation needs to be viewed in a wider context, but I would suggest that Langer's position is one that embraces discursivity more wholeheartedly. As he states at one point:
The most illuminating work on animation that I read . . . is generally work produced by historical polymaths. There is a world of ideas, methodologies and historical experience that animation scholars should be embracing, rather than retreating from in some disciplinary quarantine. [At a recent conference] my knowledge of animation was enriched by the contact that I had with scholars in a wide range of disciplines, such as history, psychiatry, urban studies, comics, architecture, cultural studies, the social sciences, etc. etc . . . We need more of this. And we definitely should not be wrapping ourselves up in a shroud of historical purity. (Langer, 2000b)
The call for an Animation Studies that is actively in dialogue with as wide a range of "other" disciplines as possible could not be clearer. And, in many respects, it is the opportunity for such a "multi-disciplinariness" that appears to attract Langer to animation as an object of study (though arguably any object could be approached in this manner).
<31> Bradbury's approach is arguably more "recursive" in the sense that he seems to want to retain animation as the central focus of any analysis. Furthermore, this focus should thereby lead to a more nuanced understanding of animation as a representational practice, as animation. He states:
Donald Crafton acknowledged in . . . Before Mickey that animation is the least theorised of all film mediums . . . and thus would at least then have given plausibility to the pursuit of a discreet [sic] study of animation. Yes we can subsume animation as film studies and have the result of animation as a ghetto of film studies . . . [Yet] animation to survive had to become part of economic[ally] established flows. But in what ways did animation transform or enhance those practices? (Bradbury, 2000b)
His worry that animation will become subsumed to the interests of Film Studies is, generally speaking, something that might bother a lot of academics: that "their" subject might be "taken over" by something else. Yet, until we more fully understand how a "map" of related knowledge areas might "fit together" -- and how some subjects can apparently exist in a number of places, while still retaining a sense of focus and identity -- then we will struggle to move beyond what are, frankly, simplistic theories of how disciplines overlap and hold apart. The concepts of discursivity/recursivity, along with the notions of overlapping "seismic" activity, and Hofstadter's "nesting," are important moves towards this fuller understanding.
Notes
[1] In the UK context, we can point to a schools-based "National Curriculum," a seeming obsession with examining children at every possible stage of their development and, in Higher Education, the idea of the Research Assessment Exercise and Subject Benchmarking. Although these initiatives are not, in and of themselves necessarily negative, the use to which they have been put by successive governments has tended to be. The whole tone is one of positivist "cataloguing" (often in "league tables") which has a coercive and damaging effect on education as a whole. [^]
[2] See Ellen Messer-Davidow, David R Shumway & David J Sylvan, "Introduction: Disciplinary Ways of Knowing" in their (eds) Knowledges: Historical and Critical Studies in Disciplinarity. [^]
[3] Examples of which are: an overly simplistic "auteurism," which tends towards an equally "basic" survey/overview methodology; related to this to some degree is the tendency to make arbitrary distinctions between "high" and "low" art in animation, in much the same way that popular cinema and the avant-garde were seen "separately" in the 1970s. [^]
[4] See Hamlet, Act II, Scene II, where Polonius describes the actors as
The best actors in the world, either for tragedy, comedy, history, pastoral, pastoral-comical, historical-pastoral, tragical-historical, tragical-comical-historical-pastoral.
[^]
[5] The index page for this e-group is <http://groups.yahoo.com/group/animationjournal/> Specific messages cited in this article are noted in the References, below. [^]
Works Cited
Manuel Alvarado and Bob Ferguson (1983), "The Curriculum, Media Studies and Discursivity: A Reconsideration of Educational Theory," Screen 24(3): 20-34.
Keith Bradbury (2000a), email to Animation Journal e-group discussion: <http://groups.yahoo.com/group/animationjournal/message/923>
Keith Bradbury (2000b), email to Animation Journal e-group discussion: <http://groups.yahoo.com/group/animationjournal/message/937>
Alan Cholodenko (ed.) (1991), The Illusion of Life. Sydney: Power Publications.
Phillip Drummond (1995), "Introduction: Media, Culture and Curriculum" in Drummond (ed.) Changing English 2(2), London: Institute of Education.
Michel Foucault (1981), "The Order of Discourse" in Robert Young (ed.) Untying the Text. London: Routledge and Kegan Paul.
Steve Fuller (1988), Social Epistemology. Bloomington and Indianapolis: Indiana University Press.
Maureen Furniss (1998), Art in Motion: Animation Aesthetics. Sydney and London: John Libbey.
Douglas R. Hofstadter (1980), Godel, Escher, Bach: The Eternal Golden Braid. New York: Penguin.
Julie Thompson Klein (1993), "Blurring, Cracking, and Crossing: Permeation and the Fracturing of Discipline" in Ellen Messer-Davidow et al., (eds.) Knowledges: Historical and Critical Studies in Disciplinarity. Charlottesville and London: University Press of Virginia.
Mark Langer (2000a), email to Animation Journal e-group discussion: <http://groups.yahoo.com/group/animationjournal/message/286>
Mark Langer (2000b), email to Animation Journal e-group discussion: <http://groups.yahoo.com/group/animationjournal/message/925>
Ellen Messer-Davidow, David R Shumway & David J Sylvan (1993), "Introduction: Disciplinary Ways of Knowing" in Ellen Messer-Davidow et al., (eds.) Knowledges: Historical and Critical Studies in Disciplinarity. Charlottesville and London: University Press of Virginia.
Jayne Pilling (1997), A Reader in Animation Studies Sydney and London: John Libbey.
Paul Ward (2000), email to Animation Journal e-group discussion: <http://groups.yahoo.com/group/animationjournal/message/920>
Paul Watson (1997), "True Lye's: Reanimating Film Studies" in Paul Wells (ed.) Art & Animation [Special edition of Art & Design magazine, no. 53], London: Academy Group Ltd.